Bring your 3D characters to life using any video source. Our AI captures the keyframe poses in seconds while retargeting the pose to your character rig.
PixCap is a fully browser-based editor for 3D animation. Our editor comes with forward and inverse kinematics, a powerful graph editor, and easy editing of animation data. No downloads, no installations. Organize and store everything online.
Co-edit, comment, and collaborate on 3D scenes with your team or clients in real-time. Spend less time waiting for renders, emails, and attachments.
Get inspired by full projects and animations from the community, and use them in your work.
PixCap supports FBX and GLTF, the main industry-standard formats. Import and export to your favorite game engine and 3D software.
To understand Inverse Kinematics (IK), it’s best to know what came before it. Forward Kinematics was one of the first widely adopted animation systems and it worked through parent-child-sibling hierarchies. That means if you were animating your character’s arm, the shoulder would be seen as the parent to the upper arm, and the forearm and elbow would be a child to the upper arm.