Normal Mapping
Normal Mapping
Normal Mapping
Normal mapping is a technique used in computer graphics to add detail and realism to 3D models without increasing the polygon count. It involves creating a texture map that stores information about the surface normals of a model, which are then used to simulate lighting effects and create the illusion of depth and detail.
When a 3D model is rendered, the lighting calculations are based on the surface normals of the model. By applying a normal map to the model, the renderer can adjust the way light interacts with the surface, making it appear more detailed and realistic.
Normal mapping is commonly used in video games to enhance the visual quality of game environments and characters. It allows developers to create intricate textures and realistic lighting effects without sacrificing performance.
Overall, normal mapping is a powerful tool in the world of computer graphics, allowing artists and developers to create visually stunning 3D models with a high level of detail and realism.
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